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Changed Crimson Badland skeleton, mummy, and slime appearances. Added night market dialogue for SVE NPCs. Fixed several miscellaneous syntax errors. It must be spring or summer. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. SMAPI no longer spams the log stating update keys are missing from SVE. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. - Some bushes in town were removed. Family members of the legendary fish have returned to the valley. George no longer hangs out behind his trash can during summer (in front of house now). Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Fixed an issue where Caroline walked into the void. around once conditions have been met. Players can now play JotPK in Abigail's room on her Super Neendo console. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. 10-18-2020: Adjusted Sophia's 12 heart triggers. Fixed an issue where Susan's side walking frames used the same leg movement. Rebalanced weapon damage across the board. Added an extra condition to Shane's seven heart event. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Added a 4, 6, and 8 heart event for Martin. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Changed the location of town east (player's personal garden). Fixed an issue where forage spawned in out of bound areas in Pelican Town. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Have all of the requirements for SVE aswell! Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. SVE can be downloaded from ModDrop and Nexus Mods. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Animal products, artisan goods, crops, and forage sell for 20% less. It can be found on the downloads page. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Added Sophia's grange display to the SDV fair. Changed the wording on some locational messages. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Added Martin, a part-time Joja employee, as a fully fledged NPC. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Added six new events (five for Andy and one secret event)! I've got the urge to make my famous giant omelet but I'll need two dozen eggs. Fixed several IF2R configurations issues. Removed many 'end positions' in SVE events due to feedback. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Fixed an issue where entering the summit map on a horse glitched the scenery. Recipes. Added new winners for the first year egg hunt if the player loses. Added "Lower Profit Margins" as a configurable addition (default = false). Edited Susan's 6 heart event to 7 hearts. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Buffed rare fish spawns at shearwater bridge. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Come back! Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF).
Walleye - Stardew Valley Wiki Fixed an issue where Lance didn't have end dialogue for his 10 heart event. 1 / 20. ==STARDEW VALLEY EXPANDED 1.11 PATCH NOTES==. It'll remove the long part of grass adjacent to the dirt crop field. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. Monsters deal increased damage and some have received a small HP buff. Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff. Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g). Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. She will now do activities inside of her shed and attend to her crop field. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". -The beach bridge showed the [?] Changed the description of the ??? Redesigned the maple and oak tree area below Andy's house. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed a void eel ID fish pond SMAPI message. Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page.
Statue of Treasure? : r/StardewValleyExpanded - reddit Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Fixed an issue where NPCs visited the island resort on Community Day. Received by mail the day after entering the Skull Cavern. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. This will prevent some installation issues many players are experiencing. Fixed several typos and miscellaneous map tiling errors. Rearranged warp categories. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. on GF. You received a letter from the local wizard. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Added over 100 new locational messages! Perfect for the avid TV watcher! Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold. All IF2R folders must be removed from the mods directory. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Added 20 new letters! Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). It replaces corrupt serpents in the iridium quarry. Can you learn to live off the land and turn these overgrown fields into a thriving home? (Framework Mod) Allows new audio to be added to the game. Farmhands can now see SVE characters at festivals and marry them without crashing. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Becomes visitable once certain conditions are met. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". Fixed an issue where players got stuck during Sandy's 5 heart event. Fixed a bug where Jas and Vincent got stuck during the flower festival. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. They're now more direct, concise, and neutral. Added back Dynamic Tokens to IF2R. Lewis' schedule on Thursdays has been changed. This event triggers after the player has played for at least 40 days. Now that you've built a furnace, you can smelt some metal. Extended the south west river in the western forest, allowing players to catch iridium quality fish. Several "secret maps" are now locked off until players meet certain conditions. Unless specified, the resources needed for special orders must be collected after the special order has been accepted. Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Altered the desert pillars to match canon. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. The special orders board was glitched in the year 2+ egg festival. ^. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Leeks grown and harvested from Spring Seeds count toward this quest. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Explore their home to find out! 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Players are now notified at 1:00pm when the community center day festival has started. Slightly adjusted Sophia's collarbone due to feedback. Added Beach portraits and sprites for Scarlett. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Added due to a request. You found another note in the sand dragon's eye. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). Community Founders: Write a good and paragraph-length description for your welcome section about your topic. New "things" are now available in place of the old "things". icon wasn't properly displaying over Gunther's drop box. Added a town shortcut near the IF2R shed. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Changed Sophia's gift tastes. Slightly buffed forage spawns in Forest West. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. This page was last edited on 1 February 2023, at 03:25. Added a new event for Jas. The railroad boulder removal and Ginger Island resort have been added as additional requirements to purchase Aurora Vineyard (Joja route). Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board. Publishers. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. If a quest item is lost, it can be retrieved from the lost & found box in Mayor Lewis's house. Decreased ore spawns in the Highlands Cavern. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Why don't we fish some out to make the valley more beautiful? Added a new section and graphic to the descriptions page titled "Configurations". Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Schedule During Spring, Alex exits his home at 8am unless it is raining. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Added several additions to the Spirits Eve Festival and Stardew Valley Fair. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest.
Quests - Stardew Valley Wiki Removed mentions of property taxes from all SVE events. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Fixed an issue where the game froze during Harvey's 10 heart event. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Shearwater Bridge is now the entrance to the town. Added new cover art titled "Ginger Island Resort". 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. See the Shop Schedules page for more information. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Changed a schedule of Sam where he stood behind a bush in town. I need a local angler to help reduce their numbers. Adjusted Gunther's reward to players for donating 60 artifacts. Void recipes now require 5 hearts of friendship from Krobus. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! It's signed by a '. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Shearwater Bridge events didn't correctly warp players after cutscenes. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. The Wizard had incorrect frame data at the ice festival. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Players can now refill their watering cans at Marnie's crop field. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. Fixed an issue where spouse objects would not appear on IF2R. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. This has no effect if players already have it installed. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Player shadows now clip less into Shearwater Bridge when fishing. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Reduced the idle/awkward pauses. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Dusty will now rotate portraits on different days when petting him. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Added a beach shortcut to Grampleton Fields. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Added a world map for the Crimson Badlands (cutscene only for now). It updates the base game, introducing new areas and characters. Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). Adjusted the beach warp to Blue Moon Vineyard. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Town East is fixed and now farmable! Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Perfect for players who experience lag with mist effects or who don't want the effects displayed. Lewis' event has been altered a tiny bit to reflect this change. It will allow you to quickly return to any elevator doors you've discovered. This author has not provided any additional notes regarding file permissions. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. (Framework Mod) Allows custom shops to function. Fixed an issue where players had trouble triggering Lance's 10 heart event. Redesigned the Jenkins' Residence bathroom. A deeper expedition might be in order. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. Who knows what it's for. Fixed a bug where players got stuck in the Wizard's 2 heart event. !!!NOTICE!!! Added more detail and fixed many inconsistencies on the world map. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. Fixed a bug where players experienced a black screen during Jas' western forest event. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Added new egg locations that rotate every year for the egg festival. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes.
Stardew Valley Expanded Wiki | Fandom He'll also start disliking all alcoholic beverages and loving chicken related produce. Fixed a question fork bug in a Morris event.