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the infantry category). These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A wing with more planes than can join its highest priority battle can split to join multiple battles. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Air technology - Hearts of Iron 4 Wiki - Paradox Wikis 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Lets talk about strat bombers and whether they are good now. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Air wings are a group of planes forming an air unit attached to an air base. This is a community maintained wiki. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. You underestimate AI Tibet's power. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Press F1 to switch to it if you're using another view. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Each plane assigned to the attack rolls to hit a target. Is the strat bombers worth it. Naval bombers en masse are ridiculous. In my experience they're a bit pointless. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Bombed Germany a bunch so their economy sucked. The auto-repair mechanism also means that bigger wings are better. Does it affect just CAS or any aircraft with a CAS mission available, i.e. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Only do this if you have plenty of fuel, when not at war. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. To make it even better, could you add all plane/tank module names in text as well? Anti-air capabilities are averaged across all divisions including the reserve. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Putting 2 factories on transport planes should be sufficient for your logistical needs. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Valve Corporation. Are strategic bombers worth building? : r/hoi4 - reddit.com Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Bombs enemy ships. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. 90% -> 99%. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. They are super expensive and need to be escorted by Fighters to be worth the cost. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Bomb the infrastructure behind German lines. Bomb Scotland's infrastructure into dust and watch them all die. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Available for: Fighter, Heavy Fighter, Jet Fighter. Attacking an enemy province in bad weather or bad terrain. Press question mark to learn the rest of the keyboard shortcuts. Support companies are typically very cheap and provide strong bonuses to your divisions. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Naval Bombers are able to perform attacks against enemy ships. In this section, well list the most-used types. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. State anti-air can also reduce air superiority in an air region. Tac bombers can fly in from super far away. I take it it destroys factories, but how does it affect other players more than the AI? Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Or if you just love roleplaying with night bombings then yes!!! You will consume fuel and increase the risk of air accidents while running pilot exercises. Averaged over a long time, they will shoot down planes every time they are attacked. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. TACs are great for their versatility. I use them somewhat early one, so that I can then transition to 30 width divisions. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Wings with this mission target enemy ships, both inside and outside of naval battles. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. They may get targeted by naval anti-air. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Is this true? I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Decreased soft attack, hard attack, breakthrough and defense. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Creating divisions is one of the most important aspects of Hearts of Iron IV. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Medium tanks typically offer the best of both worlds. Information, Frequently Asked Reply. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Very cost-effective way of killing the enemy navy. there is no (functional) mechanic in game for escorts/escort efficiency. Do you think they are as important as CAS aircraft? Questions, Paradox Read our Hearts of Iron 4 DLC guide. The poor AI can't defend well against bombers. This. Divisional anti-air (AA) weapons reduce the damage from CAS. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. In addition, combat width, reliability and support companies are discussed in detail. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Scout Planes perform aerial scouting and intel gathering. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. They're generally pretty useless. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Air superiority. Different missions are available for different plane types. Press J to jump to the feed. Tanks are very expensive, build planes first. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Strategic bombers seem useless if you've never been heavily bombed. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Strategic bombing - Hearts of Iron 4 Wiki - Paradox Wikis Aim for 30 ORG or higher when designing your tank divisions. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Do you like to use Strat bombers, . Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. I will not bother to strat bomb an area that I know I can break and take quickly. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. For modules, try to get more defense, without compromising range too much. For example, with 60% air superiority the enemy will suffer a 7% penalty to . As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Has to be performed in the land area on which the port lies. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. CAS deals damage directly to enemy divisions in combat. Strats can completely cripple the enemy, but requires a lot of IC. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. If you build air, you do it for strategic bombing or supporting your ships. The number of airplanes involved in a port strike is increased by the port strike value (e.g. The maximum penalty without doctrine is 35% at 100% air superiority. If you spot a mistake then you are welcome to fix it. Then invaded, and send in CAS. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Most air operations work on the scale of strategic regions. The attacking planes deal attacks against a randomly selected enemy division. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Use the attrition graph to determine how much reliability your variant equipment needs. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Is there a template that negates this, other than the Ancient CAS? This item will only be visible in searches to you, your friends, and admins. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Would you recommend to use 21 width tank divisions? I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. . In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. New comments cannot be posted and votes cannot be cast. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Press J to jump to the feed. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. +1 I agree with everything you said. Air missions - Hearts of Iron 4 Wiki - Paradox Wikis Does this work ? None of the plane's attributes have an influence on the effectiveness of anti-air. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. No, they're worthless. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. These apply on the small airframe, since the small airframe is used as CAS. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. So a compromise between those effects is 20-30 CW. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Wings can be split or multiple wings of the same type merged into one in the air base view. Solution? Some missions will always fly. For a better experience, please enable JavaScript in your browser before proceeding. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. 1. Strategic bomber: Destroys enemy buildings, e.g. Defending the Soviet Union from invasion? All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Press question mark to learn the rest of the keyboard shortcuts. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Especially if the attack on the region is being carried out by a. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Questions, Paradox